


eW
p[{(U),                 
p[{(),                  Cgu[ Explode.wav
\[hEF[u(),             ˌ Weapon\EFFECT_KnightLance01.bmp 48
\[hEF[u(U),             a Cgu[;e Wind\EFFECT_WindCutter(LightBlue)01.bmp
\[hEF[u(),             _[W Cgu[
j[gE`[(),   ˌ Weapon\EFFECT_KnightLance01.bmp 48
j[gE`[(U),   ˌˌ Weapon\EFFECT_KnightLance01.bmp 48 Drill.wav;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48
j[gE`[(),   _[W Cgu[;_[W Cgu[
j[gE`[(RA)(),   @퓬Aj_тU Type(Digital).wav;˂ Weapon\EFFECT_KnightLance01.bmp 48
j[gE`[(RA)(U),   ˂ˌ Weapon\EFFECT_KnightLance01.bmp 48 Drill.wav;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48;ee Cgu[ Weapon\EFFECT_KnightLance01.bmp 48
j[gE`[(RA)(),   _[W Cgu[;_[W Cgu[;_[W Cgu[
ubcEZCo[(),         ˌ Weapon\EFFECT_KnightLance01.bmp 48
ubcEZCo[(U),         ˌˌ Weapon\EFFECT_KnightLance01.bmp 48 Drill.wav
ubcEZCo[(),         aˌ 
ubcEZCo[(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_h˖ Cgu[;3;@퓬Aj_~ʎa Cgu[
u[EXC_[(U),         ^bN Drill.wav;@퓬Aj_WvU Type(Digital).wav;2;X[p[^bN Cgu[
u[EXC_[(),         X[p[^bN Cgu[
WJEUbp[(),         ˌ Weapon\EFFECT_KnightLance01.bmp 48;[K
WJEUbp[(U),         l`ooX^[r[Ct Cgu[ Weapon\EFFECT_RailGun01.bmp 64


eWVOVi{
j[gE`[(),   ˌ Weapon\EFFECT_BusterRifle01.bmp 48
j[gE`[(U),   ˌˌ Weapon\EFFECT_BusterRifle01.bmp 48 Drill.wav;ee Cgu[ Weapon\EFFECT_BusterRifle01.bmp 48
j[gE`[(),   _[W Cgu[
OCfBOE(U),       ^bN Drill.wav;2;@ˌˌ Weapon\EFFECT_BusterRifle01.bmp 48
OCfBOE(),        Uグa Cgu[

eWVOVi^
ubcEg[l[h(),       U镐 Weapon\EFFECT_KnightLance01.bmp 48񓁗
ubcEg[l[h(U),       ]a
ubcEg[l[h(),       ]a 

eWVSVe
p[{(U),                 
p[{(),                 d Explode.wav 
\[hEF[u(),             ˌ Weapon\EFFECT_LightBulletGun01.bmp 32
\[hEF[u(U),             a Cgu[;e Weapon\EFFECT_LightBulletGun01.bmp 32
\[hEF[u(),             _[W Cgu[
ubcEZCo[(),         ˌ Weapon\EFFECT_LightBulletGun01.bmp 32
ubcEZCo[(U),         ˌˌ Weapon\EFFECT_LightBulletGun01.bmp 32 Drill.wav
ubcEZCo[(),         aˌ 
ubcEZCo[(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_h˖ Cgu[;3;@퓬Aj_~ʎa Cgu[
j[gE`[,   @@@[U[}VK Cgu[ Weapon\EFFECT_LightBulletGun01.bmp 32
j[gE`[(NeBJ),   2;@퓬Aj_r[`[U Cgu[ Weapon\EFFECT_LightBulletGun01.bmp 32;@퓬Aj_r[`[ Cgu[
r[EXvbh(U),         gUr[Ct Cgu[ Weapon\EFFECT_LightBulletGun01.bmp 32
r[EXvbh(),         r[ Cgu[ Cgu[
OCfBOE(U),       ^bN Drill.wav;2;@ˌˌ Weapon\EFFECT_LightBulletGun01.bmp 32
OCfBOE(),       Uグa Cgu[


eWVSVg
\[hEF[u(),             ˌ Weapon\EFFECT_LightBulletGun01.bmp 32
\[hEF[u(U),             a Cgu[;e Weapon\EFFECT_LightBulletGun01.bmp 32
\[hEF[u(),             _[W Cgu[
_X^[{(U),               
_X^[{(),               Β Cgu[ Explode.wav
ubcEZCo[,               a Weapon\EFFECT_KnightLance01.bmp 48 񓁗 Cgu[
V_[`[,             ~TC
ubcEg[l[h(),       U镐 Weapon\EFFECT_KnightLance01.bmp 48 񓁗
ubcEg[l[h(U),       ]a
ubcEg[l[h(),       ]a 
NEhEXbv(),         QAee Weapon\EFFECT_RailGun01.bmp 64
NEhEXbv(U),         QAee Cgu[ Weapon\EFFECT_RailGun01.bmp 64
NEhEXbv(),          Cgu[ Explode.wav

eWVSVs
_X^[{(U),               
_X^[{(),               Β Cgu[ Explode.wav




eEGCeB
p[{(U),                 
p[{(),                  Cgu[ Explode.wav
\[hEF[u(),             ˌ Weapon\EFFECT_LightBulletGun01.bmp 32
\[hEF[u(U),             a Cgu[;e Wind\EFFECT_WindCutter(LightBlue)01.bmp
\[hEF[u(),             _[W Cgu[
CGStypeb2/a<ˌ>(),          ee
CGStypeb2/a<ˌ>(U),          ˌˌ Weapon\EFFECT_LightBulletGun01.bmp Drill.wav;ee Cgu[ Weapon\EFFECT_LightBulletGun01.bmp;ee Cgu[ Weapon\EFFECT_LightBulletGun01.bmp
CGStypeb2/a<ˌ>(),          _[W Cgu[;_[W Cgu[
CGStypeb2/a<ˌ>(NeBJ),  2;@퓬Aj_r[`[U Cgu[ Weapon\EFFECT_LightBulletGun01.bmp 32;@퓬Aj_r[`[ Cgu[
CGStypeb2/a<i>(),          ˌ Weapon\EFFECT_LightBulletGun01.bmp 32
CGStypeb2/a<i>(U),          ˌˌ Weapon\EFFECT_LightBulletGun01.bmp 32 Drill.wav;a Cgu[  
CGStypeb2/a<i>(),          a Cgu[         
OCfBOE(U),       ^bN Drill.wav;2;@ˌˌ BeamWeapon\EFFECT_BeamSaberT(LightBlue)02.bmp 48
OCfBOE(),        Uグa Cgu[



At@[hi^Cvb
V[gEUEgt@[(),    U镐 Weapon\EFFECT_Tonfer01.bmp
V[gEUEgt@[(U),    ] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp
V[gEUEgt@[(),    _[W Cgu[
_LAXEKEVXe,          [U[}VK Cgu[
X[p[E{(U),              
X[p[E{(),              Β Cgu[ Explode.wav
_Ci~bNEgt@[(),    gt@[
_Ci~bNEgt@[(U),    U镐ˌ Weapon\EFFECT_Tonfer01.bmp 32 Ō Drill.wav
_Ci~bNEgt@[(),    a Cgu[ FightHit(1).wav
_Ci~bNEgt@[(NeBJ),   2;@퓬Aj_T}[\gU Cgu[;@퓬Aj_Abp[
LbNEUE_Ci~bN,          X[p[LbN O]


At@[hi^Cv`
\[hEF[u(),              U镐 Weapon\EFFECT_Hatchet01.bmp 32
\[hEF[u(U),              a Cgu[;e Wind\EFFECT_WindCutter(LightBlue)01.bmp
\[hEF[u(),              _[W Cgu[
X[p[E{(U),              
X[p[E{(),              Β Cgu[ Explode.wav
KE`[(),            ˌ Weapon\EFFECT_Rifle02.bmp 40;@퓬Aj_WvU Type(Digital).wav
KE`[(U),            ˌˌ Weapon\EFFECT_Rifle02.bmp 40 Drill.wav;2;ee Cgu[ Weapon\EFFECT_Rifle02.bmp 40
KE`[(),            _[W Cgu;_[W Cgu[
^[~iXE}`Fbg(),      U镐 Weapon\EFFECT_Hatchet01.bmp 32
^[~iXE}`Fbg(U),      U镐ˌ Weapon\EFFECT_Hatchet01.bmp 32 a Drill.wav;a Cgu[
^[~iXE}`Fbg(),      a Cgu[
^[~iXE}`Fbg(NeBJ),      2;@퓬Aj_XsLbNU Cgu[;@퓬Aj__[W Cgu[
^[~iXE}`Fbg<>(),  U镐 Weapon\EFFECT_Hatchet01.bmp 32
^[~iXE}`Fbg<>(U),  ] Weapon\EFFECT_Hatchet01.bmp 32
^[~iXE}`Fbg<>(),  ]a


At@[hi^Cvf
tBK[EuX^[(),      ˌ Hand\EFFECT_RocketPunch(LightBlue)01.bmp 32
tBK[EuX^[(U),      ˌˌ Hand\EFFECT_RocketPunch(LightBlue)01.bmp 32 Drill.wav;2;^~TC`[ Hand\EFFECT_RocketPunch(LightBlue)01.bmp 32
tBK[EuX^[(),      A Cgu[
X[p[E{(U),              
X[p[E{(),              Β Cgu[ Explode.wav
ibNEoX^[<ˏo>,          胍Pbgp` Cgu[
ibNEoX^[<ˌ>(U),    e Beam2\EFFECT_HyperBeam(LightBlue)[01-09].bmp 32
ibNEoX^[<ˌ>(),    _[W Cgu[
ibNEoX^[<i>,          A
ibNEoX^[<i>(NeBJ),     2;@퓬Aj_Abp[U;@퓬Aj_Abp[
ibNEGNXv[W(U),  ^bN Drill.wav;@퓬Aj_WvU Type(Digital).wav;2;X[p[^bN Cgu[
ibNEGNXv[W(),  X[p[p`


At@[hi^Cvw
X[p[E{(U),              
X[p[E{(),              d Explode.wav 
OEuX^[,                Or[K Weapon\EFFECT_SuperCannon01.bmp 32 Cgu[
X}[gE`[(U),        Ol[h 2 x
X}[gE`[(),         Cgu[ Explode.wav;2; Cgu[ Explode.wav
i(),                        U镐 Weapon\EFFECT_SuperCannon01.bmp 32
i(U),                        U镐ˌ Weapon\EFFECT_SuperCannon01.bmp 32 Drill.wav
i(),                        Ō
i(NeBJ),                2;@퓬Aj_XsLbNU Cgu[;@퓬Aj__[W Cgu[


At@[hi^Cvl
X[p[E{(U),              
X[p[E{(),              Β Cgu[ Explode.wav
WFbgEKEVXe(),    ˌ Weapon\EFFECT_Pistol01.bmp 32
WFbgEKEVXe(U),    ˌˌ Weapon\EFFECT_Pistol01.bmp 32 Drill.wav;2;ee Cgu[ Weapon\EFFECT_Pistol01.bmp 32;2;ee Cgu[ Weapon\EFFECT_Pistol01.bmp 32
WFbgEKEVXe(),    _[W Cgu;_[W Cgu[
UELAC<ˌ>(U),            T}[\g Cgu[;2;Ca
UELAC<ˌ>(),            _[W Cgu[
UELAC<ˌ>(NeBJ),    2;@퓬Aj_gˍU Cgu[;@퓬Aj__[W Cgu[
UELAC<i>(U),            тR
UELAC<i>(),            _[W Cgu[
UELAC<i>(NeBJ),    2;@퓬Aj_T}[\gU;@퓬Aj__[W Cgu[
UE~_AV(),             U镐 -.bmp 48
UE~_AV(U),             ]a
UE~_AV(),             ]a
UETV`KG(U),             ^bN Drill.wav;@퓬Aj_WvU Type(Digital).wav;2;X[p[^bN Cgu[
UETV`KG(),             X[p[^bN 



###At@[hsn

At@[hs^Cve
X[p[E{(U),             
X[p[E{(),             Β Cgu[ Explode.wav
i(),                       U镐 Weapon\EFFECT_Bazooka01.bmp 40
i(U),                       U镐ˌ Weapon\EFFECT_Bazooka01.bmp 40 Drill.wav
i(),                       Ō
UELAC<i>(NeBJ),   2;@퓬Ajp`U;@퓬Aj__[W Cgu[
^CK[ELm,               ~TC
}bNXE`[,             oY[J


At@[hs^Cvc
X[p[E{(U),             
X[p[E{(),             Β Cgu[ Explode.wav
KE`[(),           ˌ Weapon\EFFECT_Rifle02.bmp 40;@퓬Aj_WvU Type(Digital).wav
KE`[(U),           ˌˌ Weapon\EFFECT_Rifle02.bmp 40 Drill.wav;2;ee Cgu[ Weapon\EFFECT_Rifle02.bmp 40
KE`[(),           _[W Cgu;_[W Cgu[
i(),                       U镐 Weapon\EFFECT_Rifle02.bmp 40
i(U),                       U镐ˌ Weapon\EFFECT_Rifle02.bmp 40 Drill.wav
i(),                       Ō
i(NeBJ),               2;@퓬Ajp`U;@퓬Aj__[W Cgu[
^CK[E`[,              ~TC 2


At@[hs^Cva
WFbgEKEVXe(),   ˌ Weapon\EFFECT_Pistol01.bmp 32
WFbgEKEVXe(U),   ˌˌ Weapon\EFFECT_Pistol01.bmp 32 Drill.wav;2;ee Cgu[ Weapon\EFFECT_Pistol01.bmp 32;2;ee Cgu[ Weapon\EFFECT_Pistol01.bmp 32;2;ee Cgu[ Weapon\EFFECT_Pistol01.bmp 32
WFbgEKEVXe(),   _[W Cgu;_[W Cgu[;_[W Cgu[
\[hEF[u(),             
\[hEF[u(U),             a Cgu[;e Wind\EFFECT_WindCutter(LightBlue)01.bmp
\[hEF[u(),             _[W Cgu[
X[p[E{(U),             
X[p[E{(),             Β Cgu[ Explode.wav
^CK[Eu[h(),         
^CK[Eu[h(U),         ˌ Drill.wav
^CK[Eu[h(),         aˌ 
^CK[Eu[h(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_AȂ
^CK[Eu[h<>(),     
^CK[Eu[h<>(U),     ] Weapon\EFFECT_SeiryuTou01.bmp
^CK[Eu[h<>(),     ]a



At@[hs^Cvw
X[p[E{(U),              
X[p[E{(),              d Explode.wav 
OEuX^[,                Or[K Weapon\EFFECT_SuperCannon01.bmp 32 Cgu[
i(),                        U镐 Weapon\EFFECT_SuperCannon01.bmp 32
i(U),                        U镐ˌ Weapon\EFFECT_SuperCannon01.bmp 32 Drill.wav
i(),                        Ō
i(NeBJ),                2;@퓬Aj_iCt;2;@퓬Aj_AaU Cgu[;2;@퓬Aj_Aa Cgu[
^CK[EoX^[,               ~TC 2

###tFCECFn


tFCECFvugurrbhEn[gv
t@V[EuXg(U),        e Bullet\EFFECT_STG_Bullet(Pink)02.bmp 16 Beam.wav;e Bullet\EFFECT_STG_Bullet(Pink)02.bmp 16 Beam.wav
t@V[EuXg(),        _[W sN;_[W sN
CsAEF[u(),            U镐 Weapon\EFFECT_Rapier01.bmp 32
CsAEF[u(U),            a sN;e Wind\EFFECT_WindCutter(Pink)01.bmp
CsAEF[u(),            _[W sN
CsAu҂̎v(),      CsA
CsAu҂̎v(U),      U镐ˌ Weapon\EFFECT_Rapier01.bmp 32 Drill.wav;a sN
CsAu҂̎v(),      a sN
CsAu҂̎v(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_a sN
rrbhEn[g(U),            摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav
rrbhEn[g(),            @ sN Explode.wav;͉] Common\EFFECT_Heart01.bmp 32 4 Sharara.wav
nCp[[h,                    o 



tFCECFvugurrbhEn[gv(dl)
t@V[EuXg(U),        e Bullet\EFFECT_STG_Bullet(Yellow)02.bmp 16;e Bullet\EFFECT_STG_Bullet(Yellow)02.bmp 16; Bullet\EFFECT_STG_Bullet(Yellow)03.bmp 32 
t@V[EuXg(),        _[W sN;_[W sN;@ sN Explode.wav
CsAEF[u(),            U镐 Weapon\EFFECT_Rapier01.bmp 32
CsAEF[u(U),            a sN;e Wind\EFFECT_WindCutter(Yellow)01.bmp;a sN;e Common\EFFECT_SonicBoom(Yellow)02.bmp
CsAEF[u(),            _[W sN;_[W sN
CsAu҂̎v(),      CsA
CsAu҂̎v(U),      U镐ˌ Weapon\EFFECT_Rapier01.bmp Drill.wav;a sN
CsAu҂̎v(),      a sN
CsAu҂̎v(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_a sN
rrbhEn[g(U),            摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Pink)01.bmp Sharara.wav
rrbhEn[g(),            @ sN Explode.wav;͉] Common\EFFECT_Heart01.bmp 32 4 Sharara.wav


tFCECFvaguu[En[gv
\[hEF[u(),             \[h
\[hEF[u(U),             a sN;e Wind\EFFECT_WindCutter(Pink)01.bmp
\[hEF[u(),             _[W sN
eCEXg[(U),         e Common\EFFECT_SonicBoom(Pink)01.bmp;e Common\EFFECT_SonicBoom(Pink)01.bmp
eCEXg[(),         _[W sN;_[W sN;@ sN Explode.wav
\[hu҂̖ӐMv(),        \[h
\[hu҂̖ӐMv(U),        U镐ˌ Weapon\EFFECT_Sword02.bmp Drill.wav;a sN
\[hu҂̖ӐMv(),        a sN
\[hu҂̖ӐMv(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_a sN
u[En[g(U),              摜 Bullet\EFFECT_HeartBullet(LightBlue)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(LightBlue)01.bmp Sharara.wav
u[En[g(),              @ sN Explode.wav;͉] Common\EFFECT_Heart01.bmp 32 4 Sharara.wav
nCp[[h,                    o 


tFCECFvaguu[En[gv(dl)
\[hEF[u(),             \[h
\[hEF[u(U),             a CG[;e Common\EFFECT_SonicBoom(Pink)01.bmp 48
\[hEF[u(),             _[W sN
eCEXg[(U),         e Common\EFFECT_SonicBoom(Yellow)01.bmp;e Common\EFFECT_SonicBoom(Yellow)01.bmp
eCEXg[(),         _[W sN;_[W sN
\[hu҂̖ӐMv(),        \[h
\[hu҂̖ӐMv(U),        U镐ˌ Weapon\EFFECT_Sword02.bmp Drill.wav;a sN
\[hu҂̖ӐMv(),        a sN
\[hu҂̖ӐMv(NeBJ), 2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_a sN
u[En[g(U),              摜 Bullet\EFFECT_HeartBullet(LightBlue)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(LightBlue)01.bmp Sharara.wav
u[En[g(),              @ sN Explode.wav;͉] Common\EFFECT_Heart01.bmp 32 4 Sharara.wav



tFCECFvogupjbNEn[gv
sNE{[(U),              e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16
sNE{[(),              _[W sN;_[W sN;_[W sN;_[W sN
{[KuS҂̜(),        \[h
{[KuS҂̜(U),        U镐ˌ Weapon\EFFECT_Sword02.bmp Drill.wav;a sN
{[KuS҂̜(),        a sN
A[EVbg(U),            ee sN Weapon\EFFECT_CrossBow01.bmp 32
A[EVbg(),            _[W sN
A[EVbg(NeBJ),     @퓬Aj_ee Weapon\EFFECT_ArcheryBow00.bmp 32;2@퓬Aj_eeU sN Weapon\EFFECT_ArcheryBow00.bmp 32;2;_[W sN
pjbNEn[g(U),            摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav
pjbNEn[g(),            @ sN Explode.wav;͉] Bullet\EFFECT_StarBullet(Yellow)01.bmp 4 Sharara.wav


tFCECFvogupjbNEn[gv(dl)
sNE{[(U),              e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16
sNE{[(),              _[W sN;_[W sN;_[W sN;_[W sN
{[KuS҂̜(),        \[h
{[KuS҂̜(U),        U镐ˌ Weapon\EFFECT_Sword02.bmp Drill.wav;a sN
{[KuS҂̜(),        a sN
A[EVbg(U),            ee CG[ Weapon\EFFECT_CrossBow01.bmp 32
A[EVbg(),            _[W sN
A[EVbg(NeBJ),     @퓬Aj_ee Weapon\EFFECT_ArcheryBow00.bmp 32;2@퓬Aj_eeU sN Weapon\EFFECT_ArcheryBow00.bmp 32;2;_[W sN
pjbNEn[g(U),            摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav
pjbNEn[g(),            @ sN Explode.wav;͉] Bullet\EFFECT_StarBullet(Yellow)01.bmp 4 Sharara.wav


tFCECFvbguVfEn[gv           
g[EF[u(),              U镐 Weapon\EFFECT_Saucer01.bmp
g[EF[u(U),              a sN;e Common\EFFECT_SonicBoom(Pink)01.bmp 48
g[EF[u(),              _[W sN
h[EX}bV(U),        e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16
h[EX}bV(),        _[W sN;_[W sN;_[W sN;_[W sN
yCVFgEg[<>(U),  \[T[
yCVFgEg[<>(),  _[W
yCVFgEg[<i>(),  U镐 Weapon\EFFECT_Saucer01.bmp
yCVFgEg[<i>(U),  Ȃ
yCVFgEg[<i>(),  _[W sN
VfEn[g(U),          摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav
VfEn[g(),          @ sN Explode.wav;͉] Bullet\EFFECT_StarBullet(Yellow)01.bmp 4 Sharara.wav


tFCECFvbguVfEn[gv(dl)         
g[EF[u(),              U镐 Weapon\EFFECT_Saucer01.bmp
g[EF[u(U),              a sN;e Common\EFFECT_SonicBoom(Yellow)01.bmp 48
g[EF[u(),              _[W sN
h[EX}bV(U),        e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16;e Common\EFFECT_Heart01.bmp 16
h[EX}bV(),        _[W sN;_[W sN;_[W sN;_[W sN
yCVFgEg[<>(U),  \[T[
yCVFgEg[<>(),  _[W
yCVFgEg[<i>(),  U镐 Weapon\EFFECT_Saucer01.bmp
yCVFgEg[<i>(U),  Ȃ
yCVFgEg[<i>(),  _[W sN
VfEn[g(U),          摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav;摜 Bullet\EFFECT_HeartBullet(Yellow)01.bmp Sharara.wav
VfEn[g(),          @ sN Explode.wav;͉] Bullet\EFFECT_StarBullet(Yellow)01.bmp 4 Sharara.wav




###unwn


unwc|POPhch
~[tEKVXe,            Tu}VK
`{bNXE`[M32,         ~TC 3
`{bNXE`[B27(U),   
`{bNXE`[B27(),   Β Cgu[ Explode.wav
r{bNXE`[(U),      X[p[~TC 2;X[p[~TC 2   
r{bNXE`[(),      A唚 Cgu[
k{bNXE`[,            ~TC 2

unwi|TOOhih
~[tEKVXe,            Tu}VK
dN[E`[<ˏo>,        Pbgp` Hand\EFFECT_Punch(Green)09.bmp 32
dN[E`[<ˏo>(),  _[W
dN[E`[<ˌ>,        ee Hand\EFFECT_Punch(Green)09.bmp 32 
r{bNXE`[,            l`oOl[h
_CrOEwbhEobg,        X[p[^bN 
_CrOEwbhEobg(U),  ^bN Drill.wav;2;X[p[^bN Cgu[
_CrOEwbhEobg(),  X[p[^bN Cgu[
l`kr|gOX<ˏo>,            Pbgp` Weapon\EFFECT_ChainBall02.bmp 72
l`kr|gOX<i>(),      U镐 Weapon\EFFECT_SpinHummer01.bmp 32
l`kr|gOX<i>(U),      U镐ˌ Weapon\EFFECT_SpinHummer01.bmp 32 Drill.wav
l`kr|gOX<i>(),      
l`kr|bQQ<ˏo>(),      `F\[
l`kr|bQQ<ˏo>(U),      ] Weapon\EFFECT_ChainSaw01.bmp 32
l`kr|bQQ<ˏo>(),      ]GiW[Jb^[ Cgu[
l`kr|bQQ<i>(),      `F\[
l`kr|bQQ<i>(U),      U镐ˌ Weapon\EFFECT_ChainSaw01.bmp 32 Drill.wav
l`kr|bQQ<i>(),      `F\[



unwa|QSOhaPh
~[tEKVXe,            Tu}VK
dN[E`[<ˏo>,        Pbgp` Hand\EFFECT_Punch(Green)09.bmp 32
dN[E`[<ˏo>(),  _[W
dN[E`[<ˌ>(ˌ),  ee Hand\EFFECT_Punch(Green)09.bmp 32
dN[E`[<ˌ>(U),  ee Hand\EFFECT_Punch(Green)09.bmp 32  Rifle.wav
dN[E`[<ˌ>(),  _[W Cgu[
Jb^[E`[(U),        ] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp
Jb^[E`[(),        _[W Cgu[
l`kr|cQP<ˏo>,            h~TC
l`kr|cQP<i>(U),      ˂ˌ Weapon\EFFECT_Drill01.bmp Drill.wav
l`kr|cQP<i>(),      h
hEX(U),              ^bN Drill.wav;X[p[^bN Cgu[
hEX(),              h;2;X[p[^bN Cgu[


unw`|ROOh`h
~[tEKVXe,            Tu}VK
KEVXe,                    }VK
nCp[ENu<ˌ>(U),      ee  Weapon\EFFECT_StunRod01.bmp
nCp[ENu<ˌ>(),      d 
nCp[ENu<i>(),      X^bh 
nCp[ENu<i>(U),      ~镐ˌ Weapon\EFFECT_StunRod01.bmp Drill.wav
nCp[ENu<i>(),      r[T[x 
Jb^[E`[(U),        ] Bullet\EFFECT_BeamRingCutter(Blue)[01-04].bmp
Jb^[E`[(),        a Cgu[



unwt|RORht|h
~[tEKVXe,            Tu}VK
EF[uEKEVXe,          Or[K Weapon\EFFECT_SuperCannon01.bmp 32 Cgu[
A[E\[hEVXe<i>(),  
A[E\[hEVXe<i>(U),  ˌ
A[E\[hEVXe<i>(),  aˌ 
A[E\[hEVXe<ˏo>(),  
A[E\[hEVXe<ˏo>(U),  ] LightWeapon\EFFECT_LightSword(LightBlue)01.bmp 32
A[E\[hEVXe<ˏo>(),  ]GiW[Jb^[ Cgu[
jbgE`[(U),         ~TC 2 x;~TC 2@x
jbgE`[(),         A


unwl|SOOhlh
~[tEKVXe,            Tu}VK
A[EKEVXe(),      @퓬Aj_тU Type(Digital).wav;˂ Weapon\EFFECT_Gatling02.bmp
A[EKEVXe(U),      ˂ˌ Weapon\EFFECT_Gatling02.bmp Drill.wav;QAee Cgu[ Weapon\EFFECT_Gatling02.bmp;QAee Cgu[ Weapon\EFFECT_Gatling02.bmp;QAee Cgu[ Weapon\EFFECT_Gatling02.bmp
A[EKEVXe(),      _[W Cgu[;_[W Cgu[;_[W Cgu[
`{bNXE`[B27,         
`{bNXE`[B27,         Β Cgu[ Explode.wav
r{bNXE`[,            ~TC 2



unws|SOOhsh
~[tEKVXe,            Tu}VK
rbOEKEVXe(),      oY[J
rbOEKEVXe(U),      莝 Weapon\EFFECT_Bazooka01.bmp 40 Ώۃjbghc Bullet\EFFECT_SuperMissile01.bmp 40;莝 Weapon\EFFECT_Bazooka01.bmp 40 Ώۃjbghc Bullet\EFFECT_SuperMissile01.bmp 40;莝 Weapon\EFFECT_Bazooka01.bmp 40 Ώۃjbghc Bullet\EFFECT_SuperMissile01.bmp 40;莝 Weapon\EFFECT_Bazooka01.bmp 40 Ώۃjbghc Bullet\EFFECT_SuperMissile01.bmp 40
rbOEKEVXe(),      A唚
ŏIReuecIv(U),      hbal;l`o 


###}CU[n


}CU[Ef^
R[hE_K[(),           A
R[hE_K[(U),           A
R[hE_K[(),           _[W Cgu[
uigR<i>(),         ˌ  Weapon\EFFECT_LightBulletGun01.bmp
uigR<i>(U),         ˌˌ Weapon\EFFECT_LightBulletGun01.bmp Drill.wav;a Cgu[
uigR<i>(),         a Cgu[
uigR<ˌ>(),         ee
uigR<ˌ>(U),         ˌˌ Weapon\EFFECT_LightBulletGun01.bmp Drill.wav;ee Cgu[ Weapon\EFFECT_LightBulletGun01.bmp;ee Cgu[ Weapon\EFFECT_LightBulletGun01.bmp;ee Cgu[ Weapon\EFFECT_LightBulletGun01.bmp;] 1
uigR<ˌ>(),         _[W Cgu[;_[W Cgu[;_[W Cgu[
uigR<ˌ>(NeBJ), 2;@퓬Aj_r[`[U Cgu[ Weapon\EFFECT_LightBulletGun01.bmp 32;@퓬Aj_r[`[ Cgu[
uigR(U),               e Cgu[;e Cgu[;e Cgu[
uigR(),               _[W Cgu[;_[W Cgu[;_[W Cgu[
uXgE`[(U),     Ce Cgu[
uXgE`[(),      Cgu[
rkb_Cu(U),               ^bN Drill.wav;2;X[p[^bN Cgu[
rkb_Cu(),               X[p[^bN Cgu[

}CU[EC[^
uigPU<i>(),       ˌ Weapon\EFFECT_BusterRifle01.bmp 48
uigPU<i>(U),       ˌˌ Weapon\EFFECT_BusterRifle01.bmp 48 Drill.wav;a Cgu[
uigPU<i>(),       a Cgu[
uigPU<i>(),       oX^[r[Ct
uigPU<ˌ>(U),       ˌˌ Weapon\EFFECT_BusterRifle01.bmp 48 Drill.wav;ee Cgu[ Weapon\EFFECT_BusterRifle01.bmp 48;ee Cgu[ Weapon\EFFECT_BusterRifle01.bmp 48;ee Cgu[ Weapon\EFFECT_BusterRifle01.bmp 48;] 1
uigPU<ˌ>(),       _[W Cgu[;_[W Cgu[;_[W Cgu[
}CNE~TC,               ^~TC 5
uXgE`[g(U),     Ce Cgu[
uXgE`[g(),      Cgu[
flc`[W(U),             l`oړ^bN
flc`[W(U),             唚 Cgu[
uigPU(U),             e Cgu[;e Cgu[;e Cgu[
uigPU(),             _[W Cgu[;_[W Cgu[;_[W Cgu[


}CU[EK}
\bhEJb^[(U),         gUe Shield\EFFECT_BeamShield(LightBlue)01.bmp 32 =5 =1
\bhEJb^[(),         _[W Cgu[
uigRV<i>(),       ˌ Weapon\EFFECT_RailGun01.bmp
uigRV<i>(U),       ˌˌ Weapon\EFFECT_RailGun01.bmp Drill.wav;a Cgu[
uigRV<i>(),       a Cgu[
uigRV<ˌ>(),       ˌ Weapon\EFFECT_RailGun01.bmp
uigRV<ˌ>(U),       e Cgu[;e Cgu[;e Cgu[
uigRV<ˌ>(),       _[W Cgu[;_[W Cgu[;_[W Cgu[
V_[EXpC(U),       gUr[ Cgu[
V_[EXpC(),       r[ Cgu[ Cgu[
uigRV(U),             e Cgu[;e Cgu[;e Cgu[
uigRV(),             _[W Cgu[
rkb_Cu(U),               ^bN Drill.wav;2;X[p[^bN Cgu[
rkb_Cu(),               X[p[^bN Cgu[




CfTPQd
f{(U),                     ^bN Drill.wav;2;\[T[
f{(),                     @ Cgu[ Explode.wav
oY[JE`[(),       oY[J
oY[JE`[(U),       ˌˌ Weapon\EFFECT_Bazooka01.bmp 40 Drill.wav;oY[J;oY[J
oY[JE`[(),       _[W Cgu[;_[W Cgu[
i(TPQdQ),                 ŕ Weapon\EFFECT_Bazooka01.bmp 40
oCi[E[^X,             QAr[ Cgu[
oCi[E[^X<MAP>,        l`or[ Cgu[
i(TPQdP),                 ŕ Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(),       QAee Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(U),       ˌˌ eapon\EFFECT_RailGun01.bmp 64 Drill.wav;QAee Cgu[ Weapon\EFFECT_RailGun01.bmp 64
tbgE`[(),        Cgu[ Explode.wav

CfTPQ`
\[hEF[u(),             U镐 Weapon\EFFECT_FoldingRod01.bmp
\[hEF[u(U),             a Cgu[;e Wind\EFFECT_WindCutter(LightBlue)01.bmp
\[hEF[u(),             _[W Cgu[
d{(U),                     
d{(),                     d Explode.wav 
[U[Ejbg,               QAe Cgu[;QAe Cgu[
nCp[ENu(),           \[h
nCp[ENu(U),           U镐ˌ Weapon\EFFECT_FoldingRod01.bmp Drill.wav;a Cgu[
nCp[ENu(),           a Cgu[
nCp[ENu(NeBJ),   2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_h˖ Cgu[
tOgEN[(),       œ˕ Hand\EFFECT_Punch(Red)09.bmp
tOgEN[(U),       œ˕ Hand\EFFECT_Punch(Red)09.bmp
tOgEN[(),       _[W Cgu[;d 


CfTPQc
obNEXpC_[,               j[h[U[A Cgu[
m{(U),                     
m{(),                     Β Cgu[ Explode.wav
uigr<ˌ>,               j[h[U[A Cgu[
uigr<i>(),         ˌ Weapon\EFFECT_LightBulletGun01.bmp
uigr<i>(U),         ˌˌ Weapon\EFFECT_LightBulletGun01.bmp Drill.wav;a Cgu[
uigr<i>(),         a Cgu[
[U[Ejbg(),         qW Cgu[
[U[Ejbg(U),         r[ Cgu[
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t[gEZ(),             _[W Cgu[ A Explode.wav
r[EN[(U),             ^bN Drill.wav;2;]GiW[Jb^[ Cgu[ 񓁗
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g[[Et@Ee(U),     Qv`xˏo;2;Qv`xˏo
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tNVE[h(U),     Qv`xˏo;2;Qv`xˏo partner(1);2;Qv`xˏo;2;Qv`xˏo partner(1)
tNVE[h(),     ̓r[ Cgu[
r[EGN[W[(U),   Qv`xˏo;2;Qv`xˏo partner(1);2;Qv`xˏo;2;Qv`xˏo partner(1)
r[EGN[W[(),   A` Barrier\EFFECT_MagicShield(LightBlue)[01-04].bmp 48 10 1 O ێ
bhrfBX|[U[(),       Qv`xˏo;2;Qv`xˏo partner(1);2;Qv`xˏo;2;Qv`xˏo partner(1)
bhrfBX|[U[(U),       d  Ώۃjbghc
OhEXvbV[(),   @퓬Aj_Qv`xˏoU;2;@퓬Aj_Qv`xˏoU partner(1);2;@퓬Aj_Qv`xˏoU;2;@퓬Aj_Qv`xˏoU partner(1)
OhEXvbV[(U),    partner(1);ό` VOOT_Tangram.bmp;2;gUr[ Cgu[
OhEXvbV[(),   gUr[ Cgu[
OhEXeBK[(),     @퓬Aj_Qv`xˏoU;2;@퓬Aj_Qv`xˏoU partner(1);2;@퓬Aj_Qv`xˏoU;2;@퓬Aj_Qv`xˏoU partner(1)
OhEXeBK[(U),      partner(1);ό` VOOT_Tangram.bmp;2;r[ Cgu[
OhEXeBK[(),     r[ Cgu[
`urA[EVbg,           Ce Cgu[
dqk(`X^)(U),             Qv`xˏo;2;gUr[ Cgu[
dqk(`X^)(),             gUr[ Cgu[
rbOE{[(U),               Qv`xˏo;2;Qv`xˏo;2;qW Cgu[;2; Cgu[
rbOE{[(),                Cgu[
dqk(eBO),                 胍Pbgp` 
p[E\[T[(U),           Qv`xˏo;2;Qv`xˏo;2;] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp;2;] Bullet\EFFECT_BeamRingCutter(LightBlue)01.bmp
p[E\[T[(),           _[W Cgu[;2;_[W Cgu[

oEoEeBO
dqk(eBO)(NeBJ),   @퓬Aj_Sv`xˏoU;2;@퓬Aj_r[U Cgu[;2;@퓬Aj_r[ Cgu[

oEZE]
dqk(eBO)(NeBJ),   @퓬Aj_Sv`xˏoU;2;@퓬Aj_gUr[U Cgu[;2;@퓬Aj_gUr[ Cgu[


#on͍̓ČȂc



XyVltPRu߁v
XsbgE{[(U),            Beast.wav
XsbgE{[(),          _[W 
ACt[T[PR(),          劙
ACt[T[PR(U),          U镐ˌ Weapon\EFFECT_Scithe01.bmp 32 Drill.wav;a 
ACt[T[PR(),          a 
ACt[T[PR(NeBJ),  2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_S]U Weapon\EFFECT_Scithe01.bmp 32;@퓬Aj_]a
j[gE`[(),    ˌ Weapon\EFFECT_BusterBeamLauncher01.bmp
j[gE`[(U),    ee Weapon\EFFECT_BusterBeamLauncher01.bmp 
j[gE`[(),    _[W 
dukXN[}[,                ] Weapon\EFFECT_BigShuriken01.bmp 32 


XyVltPRuv
j[gE`[(),    ˌ Weapon\EFFECT_BusterBeamLauncher01.bmp
j[gE`[(U),    ee Weapon\EFFECT_BusterBeamLauncher01.bmp 
j[gE`[(),    _[W 
ACt[T[PR(),          r[AbNX 
ACt[T[PR(U),          U镐ˌ BeamWeapon\EFFECT_BeamAx(Purple)01.bmp 40 Drill.wav;a 
ACt[T[PR(),          a 
ACt[T[PR(NeBJ),  2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_S]U BeamWeapon\EFFECT_BeamAx(Purple)01.bmp 40;@퓬Aj_]a
IG^EToX(U),        e Bullet\EFFECT_STG_Bullet(Purple)02.bmp 16 Beast.wav
IG^EToX(),         
AbNXEEF[u(),          r[AbNX 
AbNXEEF[u(U),          U艺낵 ;g 
AbNXEEF[u(),          _[W 


XyVltPRuIv
j[gE`[(),    ˌ Weapon\EFFECT_BusterBeamLauncher01.bmp
j[gE`[(U),    ee Weapon\EFFECT_BusterBeamLauncher01.bmp 
j[gE`[(),    _[W 
\EENbV[(U),        e Bullet\EFFECT_STG_Bullet(Purple)02.bmp 16 Beast.wav
\EENbV[(),         
[hD[EuXg(U),        e Bullet\EFFECT_RingLightBall(Purple)01.bmp;e Bullet\EFFECT_RingLightBall(Purple)01.bmp
[hD[EuXg(),        _[W Cgu[;_[W Cgu[
[hD[EuXg(NeBJ), 2;@퓬Aj_QAr[U ;2;@퓬Aj_QAr[ 
ACt[T[PR,                ^`F[\[
ACt[T[PR(NeBJ),  2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_S]U Weapon\EFFECT_LargeChainSaw01.bmp 40;@퓬Aj_]a


GWFuv
v[gEfBtF_[(),    U镐 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
v[gEfBtF_[(U),    U镐 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;e Shield\EFFECT_BeamShield(LightBlue)01.bmp 32
v[gEfBtF_[(),    _[W Cgu[
΋̖@uv<i>(),    U镐 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
΋̖@uv<i>(U),    U镐ˌ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Drill.wav
΋̖@uv<i>(),    a Cgu[ FightHit(1).wav
΋̖@uv<i>(NeBJ),  2;X
΋̖@uv<ˌ>(),    ˌ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32
΋̖@uv<ˌ>(U),    莝 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32
΋̖@uv<ˌ>(),    _[W Cgu[
΋̖@uv<ˌ>(NeBJ),    2;@퓬Aj_r[`[U Cgu[ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;2;@퓬Aj_r[`[ Cgu[
̗(),                     Cgu[
̗(U),                    Beast.wav;5; Cgu[
̗(),                     Cgu[
nCp[[h,                    @퓬Aj_ 񓁗
̗(AreB)(),         Cgu[
̗(AreB)(gp),        Beast.wav;5;@퓬Aj_U Cgu[
̗(AreB)(),        oA		

GWFuv(dl)
΋̖@uv<i>(NeBJ),  2;@퓬Aj_U镐폀 Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;2;@퓬Aj_eU Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;@퓬Aj__[W Cgu[




GWFuv
̗(),                     Cgu[
̗(U),                    Beast.wav;5; Cgu[
̗(),                     Cgu[
΋̖@uv<i>(),    U镐 Weapon\EFFECT_JewelRod(Green)01.bmp 32
΋̖@uv<i>(U),    U镐ˌ Weapon\EFFECT_JewelRod(Green)01.bmp
΋̖@uv<i>(),    a Cgu[ FightHit(1).wav
΋̖@uv<i>(NeBJ),  2;X
u[Es[(U),              e Ice\EFFECT_FallingIceRock01.bmp
u[Es[(),              _[W Cgu[
΋̖@uv<ˌ>(),    ˌ Weapon\EFFECT_JewelRod(Green)01.bmp 32
΋̖@uv<ˌ>(U),    莝 Weapon\EFFECT_JewelRod(Green)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32
΋̖@uv<ˌ>(),    _[W Cgu[
΋̖@uv<ˌ>(NeBJ),    2;@퓬Aj_r[`[U Cgu[ Weapon\EFFECT_JewelRod(LightBlue)01.bmp 32;2;@퓬Aj_r[`[ Cgu[
̗(AreB)(),         Cgu[
̗(AreB)(gp),        Beast.wav;5;@퓬Aj_U Cgu[
̗(AreB)(),        oA

GWFuv(dl)
΋̖@uv<i>(NeBJ),  2;@퓬Aj_U镐폀 Weapon\EFFECT_JewelRod(Green)01.bmp 32;2;@퓬Aj_eU Weapon\EFFECT_JewelRod(Green)01.bmp 32;@퓬Aj__[W Cgu[



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ԕ̗(),                     Cgu[
ԕ̗(U),                    Beast.wav;5; Cgu[
ԕ̗(),                     Cgu[
΋̖@uԕv<i>(),    U镐 Weapon\EFFECT_JewelRod(Purple)01.bmp 32
΋̖@uԕv<i>(U),    U镐ˌ Weapon\EFFECT_JewelRod(Purple)01.bmp
΋̖@uԕv<i>(),    a Cgu[ FightHit(1).wav
΋̖@uԕv<i>(NeBJ),  2;X
u[Es[(U),              e Bullet\EFFECT_RingLightBall(LightBlue)01.bmp x
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΋̖@uԕv<ˌ>(),    ˌ Weapon\EFFECT_JewelRod(Purple)01.bmp 32
΋̖@uԕv<ˌ>(U),    莝 Weapon\EFFECT_JewelRod(Purple)01.bmp 32 Ώۃjbghc Common\EFFECT_Freeze08.bmp 32
΋̖@uԕv<ˌ>(),    _[W Cgu[
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ԕ̗(AreB)(gp),        Beast.wav;5;@퓬Aj_U Cgu[
̗(AreB)(),        Cu

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ɔj󏭏@KJ
vvjEog(),            U镐 Weapon\EFFECT_FancyMagicRod01.bmp 32
vvjEog(U),            U镐ˌ Weapon\EFFECT_Hammer01.bmp 32 Drill.wav
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߂߁܂܂邭,              e
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A<i>(U),            {ˌ Drill.wav 񓁗
A<i>(),            aˌ
A<i>(NeBJ),    2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_~ʎa 
v(U),                    e Bullet\EFFECT_CardBullet(Purple)01.bmp 32 x
v(),                    _[W 
nCp[[h,                    

iuv()
A(),                  d 񓁗
A(U),                  dˌ Drill.wav 񓁗
A(),                  aˌ;d
A(NeBJ),          2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_~ʎa ;d

iuсv
oєT쑄<ˌ>(),            pCN 
oєT쑄<ˌ>(U),            pCNˌ  Drill.wav;ee  Weapon\EFFECT_Pike01.bmp 64;ee  Weapon\EFFECT_Pike01.bmp 64;ee  Weapon\EFFECT_Pike01.bmp 64
oєT쑄<ˌ>(),            _[W Cgu[;_[W Cgu[;_[W Cgu[
oєT쑄<ˌ>(NeBJ),    @퓬Aj_pCN;2;@퓬Aj_U艺낵U ;2;@퓬Aj_n\ՌgU ;2;@퓬Aj__[W 
qOe(U),                    e Bullet\EFFECT_AuraBall(Purple)01.bmp 32 x
qOe(),                     
z(U),                      e Magic\EFFECT_OnmyouTaikyokuzu01.bmp 32 x
z(),                      d 
oєT쑄<i>(),            pCN 
oєT쑄<i>(U),            pCNˌ  Drill.wav
oєT쑄<i>(),            aˌ
oєT쑄<i>(NeBJ),    2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_A˖
(U),                    nʏՌ ;啬o 
(),                    嗎



iu΁v
MOe(U),                    e Bullet\EFFECT_AuraBall(Purple)01.bmp 32 x
MOe(),                     
T<ˌ>(),                {
T<ˌ>(U),                e Wind\EFFECT_WindCutter(Purple)01.bmp
T<ˌ>(),                _[W 
T<i>(),                {
T<i>(U),                {ˌ Weapon\EFFECT_KnightLance01.bmp 48 Drill.wav
T<i>(),                aˌ
T<i>(NeBJ),        2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_Uグa 
dΗg(U),                  nʏՌ ;啬o 
dΗg(),                  嗎
nCp[[h,                    

iu΁v()
T<i>(),                d
T<i>(U),                dˌ Weapon\EFFECT_KnightLance01.bmp 48 Drill.wav
T<i>(),                aˌ
T<i>(NeBJ),        2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_Uグa 



iuRv
hT㓁<ˌ>(),            ˂ Weapon\EFFECT_Naginata(T)01.bmp 48
hT㓁<ˌ>(U),            ˂ˌ Weapon\EFFECT_Naginata(T)01.bmp 48 Drill.wav;ee  Weapon\EFFECT_Naginata(T)01.bmp 48;ee  Weapon\EFFECT_Naginata(T)01.bmp 48;ee  Weapon\EFFECT_Naginata(T)01.bmp 48
hT㓁<ˌ>(),            _[W Cgu[;_[W Cgu[;_[W Cgu[
hT㓁<ˌ>(NeBJ),    @퓬Aj_S]U Weapon\EFFECT_Naginata(T)01.bmp 48;2;@퓬Aj_U;2;@퓬Aj_
FOe(U),                    e Bullet\EFFECT_AuraBall(Purple)01.bmp 32 x
FOe(),                     
z(U),                      e Magic\EFFECT_OnmyouTaikyokuzu01.bmp 32 x
z(),                      d 
hT㓁<i>(),            ˂ Weapon\EFFECT_Naginata(T)01.bmp 48
hT㓁<i>(U),            ˂ˌ Weapon\EFFECT_Naginata(T)01.bmp 48 Drill.wav
hT㓁<i>(),            aˌ
hT㓁<i>(NeBJ),    2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_A˖
ޗM(U),                      nʏՌ ;啬o 
ޗM(),                      嗎


iuv
m`Oe(U),                    e Bullet\EFFECT_AuraBall(Purple)01.bmp 32 x
m`Oe(),                     
[A<ˌ>,                  a|A
[A<ˌ>(NeBJ),    @퓬Aj_Ӓ 񓁗;2;@퓬Aj_CaU ;2;_[W 
[A<i>(),            Ӓ 񓁗
[A<i>(U),            Ӓˌ Drill.wav 񓁗
[A<i>(),            aˌ
[A<i>(NeBJ),    2;@퓬Aj_тU Type(Digital).wav Ώۃjbghc;2;@퓬Aj_~ʎa 
v(U),                    e Bullet\EFFECT_CardBullet(Purple)01.bmp 32 x
v(),                    _[W 


AWQ
Sʃ[U[(U),              l`or[ IW
Sʃ[U[(),              gUr[ IW
gU[U[,                      gUr[ IW
ےe,                               
(U),                      e Bullet\EFFECT_STG_Bullet(Purple)07.bmp 16 x;e Bullet\EFFECT_STG_Bullet(Purple)07.bmp 16 x;e Bullet\EFFECT_STG_Bullet(Purple)07.bmp 16 x;e Bullet\EFFECT_STG_Bullet(Purple)07.bmp 16 x;e Bullet\EFFECT_STG_Bullet(Purple)07.bmp 16 x;e Bullet\EFFECT_STG_Bullet(Purple)07.bmp 16 x
(),                     _[W IW;_[W IW;_[W IW;_[W IW;_[W IW;_[W IW   
(U),                      e Bullet\EFFECT_STG_Bullet(Purple)07.bmp 32 x;e Bullet\EFFECT_STG_Bullet(Purple)07.bmp 32 
(),                     _[W IW;_[W IW;_[W IW



Kf(tH[X)
i,                              ^bN
i(NeBJ),                @퓬Aj_XsLbNU;@퓬Aj__[W
oX^[q(U),                  ^bN Drill.wav;2;g IW x
oX^[q(),                  _[W
oX^[k(U),                  e Bullet\EFFECT_STG_Bullet(Purple)03.bmp 32 x
oX^[k(),                  _[W 
sebCCU[<l`o>,          l`or[ IW
sebCCU[,                  gUr[ IW

